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Danila Nekliudov
Danila Nekliudov
Middle 3D Environment Artist
Tbilisi, Georgia

Summary

Middle 3D Environment Artist with 2.5 years experience in the games industry.

Currently working on stylized game projects and participating in Game Jams as a 3D stylized environment artist. I have an adept knowledge of Blender, Photoshop and Maya along with other software like RizomUV, Substance 3D Painter etc. Specialising in environment art, I use these packages for the creation of low and high poly models, assets and environments - fantasy with a realistic touch and stylized. I have a strong understanding of UV mapping, efficient use of UV space, and the creation of clean, production-ready assets. I have a solid understanding of environment art workflows, including texturing, scene assembly, and preparing assets for real-time engines.

As an artist, I am self-motivated, communicate well with others, and am able to follow art direction closely while also implementing feedback to a high standard. One of my strengths is supporting team members through problem solving and contributing to the visual quality of a project. I make a conscious effort to keep up with industry trends and techniques to ensure my work stays current and meets the standards expected in the industry.

Skills

3D Animation3D ModelingRenderingDigital SculptingEnvironment ModelingLightingLow-poly ModelingTexturingUV MappingHigh-poly ModelingPhysically Based RenderingEnvironment DesignTexture BakingLook Development

Software proficiency

Blender
Blender
Maya
Maya
ZBrush
ZBrush
RizomUV
RizomUV
Marmoset Toolbag
Marmoset Toolbag
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Photoshop
Photoshop
Gaea
Gaea
Houdini
Houdini

Experience

  • Stylized 3D Environment Artist at Game Jam Project
    April 2026 - Present

    Currently participating in a Game Jam project as a Stylized 3D Environment Artist, working within a small team under tight production deadlines. My responsibilities include rapid environment production, stylized asset creation, scene assembly, optimisation, lighting, and Unreal Engine implementation.

  • Junior 3D Environment Artist at Darktheme Studios
    RU
    October 2023 - December 2025

    I began my professional career at Darktheme Studios as a Junior 3D Environment Artist, contributing to the creation of assets for Roblox game projects.

    During my time at the studio, I worked on modelling game locations, architectural structures, landscapes, interiors, and environmental props. I was responsible for creating assets throughout different stages of production, including blockout, low poly modelling, UV mapping, baking, texturing, optimisation, and final in-engine implementation. Alongside environment production, I also created simple environmental and prop animations when required for gameplay or scene presentation.